The Scourging

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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The Bulwark of Light
"That sounds like a bad auto-correct"

I try to keep these very succinct. Writing everything that happened is fun, but can cause burnout. The goal of these logs is to provide you with the necessary information you acquired during this session, no to rehash the blow-by-blow.

You all met at Chella’s Pottery (except Meadowlark), and were given very different objectives.

*Meadowlark: Not Present

  • Geirt: Clear out an abandoned mine west of town.
  • Nathaniel: Convince Alwyn Kaal to run for the House of Men.
  • Alban: Convince the Thieves’ Guild that the “Organizational Tax” is not necessary to pay.
  • Kasbar: Hang Posters.

You accomplished Nathaniel and Kasbar’s objectives. Some important information to retain:

  • Alwyn is a terribly dull person. There’s no outstanding dirt on him, but you have someone looking into that.
  • He is an honorary Silversmith. While you are not privy to the exact details surrounding it, the Silversmith leader, Raimi Silvertongue seems embarrassed about it. He even openly said he would be happy to see him leave the guild.
  • Alwyn was reluctant to run for the House of Men, mainly on account of it being seen as rigged by the other noble houses. Bonus! From your time learning about Alwyn, you also learn that there is a implicit level of camaraderie in the guilds, particularly when in the public eye. A member of a guild who does good things will reflect strongly on the guild entirely; likewise, poor and reckless decisions will cause people to dislike the guild. In extreme cases of selflessness and valor in a single patron, guilds have been elevated to early council members. In extreme cases of deviancy, the guild master is punished in equal measure with the guild member. However, both of these are very rare. The last time either of these happened was nearly fifty years ago, when a lone farmer’s son slew a young dragon who was ransacking Brindol.

For those of you aching for more combat, it is coming. Out of the four objectives you received, two were combat heavy, and two were RP heavy. So make sure you all don your armor for the mine, and the Thieves’ Guild.

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